From Pixels To Plastic
MAKING FUZZ
OUT OF PLASTIC.
Turning Prism into a physical character meant solving
something a drawing never has to worry about:
how do you actually build him?
Shape, fur, individual pieces, assembly and printability
all had to work together.
01 · Shape
Get Prism right.
Soft, round and unmistakably Prism
from every angle.
02 · Texture
Make plastic look fuzzy.
Fur that looks simple digitally becomes
a completely different printing problem.
03 · Parts
Break him apart.
Body, arms, hat and other components
needed to print cleanly and fit together.
04 · Print
Make him real.
Once the files worked,
Prism could leave the screen one layer at a time.